ON LINE PLATFORM TO INTERACT WITH PHYSICAL ROBOTS FOR INTELLECTUALLY HANDICAPPED PEOPLE

Who for?

People with Intellectual Disabilities at all ages
Parents and other relatives of the people with intellectual disabilities, because of the game will be developed in such a way that combine a low intellectual difficulty with an adult design and psychology.
Schools, universities, instituition dealing with them.

What?

An online platform and a robot. The platform will interact with physical robots or in a virtual community, to implement with them specific teaching units for adults with disabilities. This goal leads offering this group the ability to access a normal activity, such as playing with robots. With this in mind it aims to help to promote the inclusion of disabled people.

Why?

To promote the inclusion of disabled people. Involve parents in teaching/learning activities to enhance the bond parent – child and strengthen their relationship is also a purpose seeked by the project. The fact that there is a virtual community also allows playing in pairs. For this reason, physically separated adults could also play in a jointly way.

The Project

 

THE PROJECT

The principal objective of the project is to develop an online platform to interact with physical robots or in a virtual community, to implement with them specific teaching units for adults with disabilities. This goal leads offering this group the ability to access a normal activity, such as playing with robots. With this in mind it aims to help to promote the inclusion of disabled people. For this purpose, the consortium counts with experts on this target group.

 

 

THE ROBOT

The main objective of the project is to contribute to the social and family inclusion of young people and adults with intellectual disabilities by means of a series of ICT and robotic tools, specifically adapted to their needs.

The robot is the element that interacts with the user. Its features, which ensure total freedom for it to be copied and reproduced, are the following:

–  It is developed with open-source hardware

–  The chassis, the casing, the wheels, etc. can be produced entirely by using a 3D printer.

Together with the robot there will be an APP for smarphones that will be avaliable at Google Play but while you can download it here.

Technical and pedagogical guide will be avaliable in Resources section.

 

The Project
The Project

 

TEACHING UNITS

The platform also will include 10 Teaching Units. The TU are based on existing games and new ones which can be created from adaptation for adults with disabilities. The games seek for working different fields, such as orientation, sequencing, etc.These units will emphasize the game between two persons, may be involved both handicapped adults or parents. In this way we enhance the interaction and peer learning. This role can also be ‘played’ by parents and educators.

 

1 day ago
An example of a therapy session augmented with humanoid robot NAO [SoftBank Robotics], which was used in the EngageME project. Tracking of limbs performed using the CMU Perceptual Lab's OpenPose utility

https://t.co/E9HzH98t1l
Gamesp
Gamesp1 day ago

Researchers at the University of Pennsylvania’s School of Engineering and Applied Science have taken inspiration from these sorts of systems. Using stimuli-responsive materials and geometric principles, they have designed structures that have “embodied logic.”

https://gfycat.com/flamboyantillustriousjerboa

Gamesp
Gamesp2 days ago
Gamesp
Gamesp5 days ago

A train up a child in a way he should go. If we cultivate an atmosphere of understanding, acceptance, tolerance and compassion inclusion would be a way of life and not the latest buzz word!
#community #education #disabilities...

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